The surplus of text necessary to cover the key points of my reviews has been quite the disadvantage. I know I promised an edit on yesterday's post that would contain a summarized review. However, text space did not allow this, so I will answer the following questions today, September 16, 2009.
The first question that must be answered would be, "What is the concept of the game?" Second, one must offer commentary from a learner's point of view and a developer's point of view. After that, he or she must give a "design analysis," which contains opinions on the visual and conceptual aspects of the work. Then, he or she must make suggestions on improvement (easily the most difficult task). Finally, he or she must type what he or she wishes to learn pertaining to that particular game.
My reviews:
Jimmy versus The Splurge:
1. I suppose it is intended to discourage one from indulging in unhealthy choices when concerning his or her diet.
2. From a learner's point of view, it doesn't seem very complex, for it's very cartoonish. However, from a developer's point of view, this game seems very well designed and the game has no significantly noticeable flaws in gameplay.
3. It looks very nice. This is one of the better games I've seen graphically, and the concept covers an issue that is very popular today. I must say, the disguise is quite clever, and will surely trick many children into absorbing a few nutritional facts.
4. The only suggestion I could make is to possibly include more information pertaining to nutrition. It seemed more entertaining than informative.
5. Well, this is the begining of the class, so to write a list of the things I would like to learn from this game would take a nearly infinite list. The fluid-like motions of the objects one can interact with would be the first thing that comes to mind. Second, keybinding that is cohesive, like this game's.
http://www.myglife.org/usa/wv/resources/en/play/Social/jimmy
The Cost of Life:
1. The game is meant to represent government. How difficult it is to maintain balance in government. The choices government must make pertaining to the well-being of individuals, but still remaining economically competetive.
2. Once again, from a learner's point of view, games like this look very simple. From a developer's point of view, it quickly becomes apparent that things such as this are not easy to create.
3. It's a lovely game. The graphics create an ambiance that goes well with the concept. (Once again, great concept.)
4. The only suggestion I could make would be making the seasonal waiting period shorter. I never lost interest, but I came close.
5. Once again, the sheer number of things I'd wish to understand better would be astounding to one whom carried any of this seemingly esoteric knowledge. Possibly the ability to open multiple windows in a game, and once again, character movement.
http://ayiti.newzcrew.org/ayitiunicef/