Today is another day dedicated to work, not personal interests. (It is plausible I will be posting a blog Saturday pertaining to an epiphony I've had while reading 'A Hunger Artist' for the hundredth time. Spoiler alert: it might sound pretentious!)
Everyone in the class has been asked to pick a topic for the games we plan to develope. It must contain information on a relevant social issue. I have chosen the environment and destruction of ecosystems. (This was originally a latter option to a issue I found more pertinent. However, creating a game using that particular issue would not translate well. Not every subject can be used in multiple mediums. For example, the illustration on 'The Metamorphisis' was rejected by Kafka, for even a silhouette of Gregor would reveal too much information that the reader would need to infer with his or her own imagination in order to relate to Gregor's plight.)
I feel it necessary to cite the catalyst that sparked my interest in this subject. Frank Black's lyrics, "There was a god // an underwater god that controlled the sea // got killed by ten-million pounds of sludge from New York and New Jersey," allowed me to truly grasp certain aspects of environmental conservation I had not previously understood. The mystical personification of the Earth, particularly the sea, creates a vision that is quite poignant. (One might have gotten the impression I despised such mysticism. To the contrary, I love adaptations of theology in art. I simply dislike it in politics.)
Well....
14 years ago
You have very deep thoughts my friend. you are the one that will view every aspect of a matter before actually plunging into it. that is exactly what a game developer needs to do when creating a mental image of said game. good job :)
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