The topic for the week is "Platforms." Once again, I've volunteered to do the tutorial. It was quite informative, but was ultimately in vain, for Heath found a way to code our walls from the collision detection tutorial.
Anyway, the platform tutorial was probably the most complex tutorial, as the author basically had to build an entire game around it to demonstrate that the platforms were working as intended. Aside from the game around it, the actual walls were quite simple, maybe, twelve lines of code. That's all the process really consisted of; a simple solution for a potentially game-altering problem.
Also, the final product:
Well....
14 years ago
I love how well your game is turning out. ^^
ReplyDeleteI look at the games every now and then I think you guys have one of the best. (:
I'm trying to get in my posting on other blogs but I don't have a whole lot to say because we didn't do platforms. ):
Looks like it was an interesting topic!
I haven't worked through this particular topic, but it looks interesting.
ReplyDeleteThe final product reminds me of Mario Brothers. What about you?
It was interesting, but complex in too many ways because they had to build a game around it for demonstration. Because of this, the first twenty or so pages were dedicated to off topic coding.
ReplyDeleteI agree, it does seem like a less defined, more violent Mario game.
I'm not sure how we messed up scoring. I just know it works now!
ReplyDeleteThank you as well. ^^
Nah, I like the artwork. (: It's fine!